Conquest

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“Tough challenges where every decision matters.”

Conquest is a single-player mode in which the player traverses a series of randomly generated challenges through a Rogue-like style gauntlet, with permanent unit death, and a unique Starglass currency to unlock rewards.

Difficulty[edit]

Difficulty Starglass Shard Reward
Easy ×1.0
Medium ×1.5
Hard ×2.0

Conquests[edit]

Cherrystone[edit]

Felheim[edit]

Gloomwoods[edit]

Saffron Isles[edit]