Cavalry

From Wargroove Wiki
(Redirected from Tigerlance)
Jump to navigation Jump to search
Cavalry
Unit Type
Cavalry
Powerful, mobile ground unit. Critical hit when it attacks from a location six spaces away from where it starts.
Information
Recruited at Barracks
Cost: 600
Movement: 6
Range: 1
Sight: 2
Effective:
Vulnerable:
Capture: No
“The Knight is always identifiable by their steed and giant lance.”
Devblog

Cavalry are mounted ground units, capable of moving at great speeds and dealing exceptionally high damage, but are expensive, cannot capture buildings, and are incapable of using a Wagon or Balloon for transport.

They're available to recruit from a Barracks for 600. [1]

Cavalry Units[edit]

Unit Name Faction Description
Knight Cherrystone Kingdom Cherrystone Knights are men and women of great renown. Though they are masters of many weapons and battle techniques, nothing in a Knight's arsenal is as formidable as their faithful steed. Cherrystone rears its horses on the Greensweep, the range of rolling hills that border Cherry Bay. It is said that the mixture of sea air and pollen blown in from the east gives them their great size and speed.[2]
Dreadknight Felheim Legion A Dreadknight's steed is a creature of darkness, drawn from across Felheim to its master's side by way of a necrotic blood ritual. The soul of the Dreadknight dominates and absorbs that of its mount until a single consciousness remains. If Dreadknight and stallion are separated for too long, both are driven to a violent madness.[2]
Tigerlance Heavensong Empire Tigerlances are creatures of tradition, keepers of old faiths and forgotten secrets in a Heavensong that has long since moved on. Each Tigerlance fashions their lance from dragon bone, believing it to contain the dragon's warrior spirit. The Tigerlance wears the mask of its animal namesake as a mark of the speed, grace and dignity on which they pride themselves.[2]
Greenguard Floran Tribes Before Greenfinger Zawan came to power, the fluffalo of the Easterly Glades were little more than a snack to wandering Floran.

However, though they may look chubby and stubby, they have proven to be powerful steeds, and as such are now less likely to be seen merely as dinner. The fluffalo's only form of natural defence is to run head-first into things with its eyes close - perfect for a Floran charge.[2]

Strategy[edit]

“Cavalry are powerful and well-rounded units. An incoming Cavalry critical hit is difficult to spot, and these units should be placed with this in mind, since such criticals are among the most powerful in the game, and can make light work of most foes.”
— Codex

They are effective against most unit types, but the comparatively cheaper Spearman unit can do a surprising amount of damage against Cavalry, and the winged Aeronaut can also become a real obstacle for them.

Critical Hit[edit]

Critical Hit ratio: ×1.5

When a Cavalry unit attacks from a location 6 tiles away from their starting position, they'll perform a Critical Hit.

Note: this is not to be confused with moving 6 tiles, which may not always be 6 tiles away. This means the path cannot include any obstructions or loops. The path must be "as a bird flies".

Therefore, an enemy can only be Critical Hit if standing precisely 7 or 5 tiles away from the Cavalry.

Damage Matrix[edit]

See also: Damage Matrix
Villager Soldier Spearman Dog Mage Archer Giant Cavalry Wagon Ballista Trebuchet Balloon Aeronaut Sky Rider Dragon Barge Turtle Harpoon Warship Amphibian Commander Building Stronghold
Attacks 95
142
95
142
50
75
125
188
115
173
105
158
30
45
60
90
60
90
90
135
85
128
-- -- -- -- -- -- -- -- 90
135
30
45
70
105
37
56
Defends -- 20
30
75
112
15
23
35
53
45
61
90
225
60
90
-- 30
45
85
128
-- 80
100
-- 105
210
-- -- -- 75
112
20
40
55 ? ?

Trivia[edit]

  • The Cavalry's Critical Hit condition seems inspired by the chess 'Knight' piece, as the Cavalry requires precise positioning to achieve this, and moving a single tile in any direction will always move a unit out of the Critical Hit position. However, has some of the best mobility, similar to the Knight's unique movement in chess.
    • The Knight piece is also representative of a mounted knight on horseback, similar to the Cavalry unit type.
  • Cavalry is the only unit in the game to use the Riding movement type.
  • The Floran's Greenguard unit rides a Fluffalo, a creature found in Starbound.[3]
  • The horse's cheeks for the Knight will match the skin colour of its rider, giving it 5 different varieties of cheek colour.

References[edit]