Spearman

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Spearman
Unit Type
Spearman
Slower, more powerful infantry. Critical hit when adjacent to another spearman.
Information
Recruited at Barracks
Cost: 250
Movement: 3
Range: 1
Sight: 2
Effective:
Vulnerable:
Capture: Yes
“No matter what faction they belong to, the Spearman can always be identified by their crouching, spear-ready stance.”
Devblog

Spearmen are medium-powered, defencive ground units, especially good at forming defencive walls, but move extremely slowly. They can also capture buildings, and enter all transport units.

They're available to recruit from a Barracks for 250.

Spearman Units[edit]

Unit Name Faction Description
Pikeman Cherrystone Kingdom Once fully trained, each and every Cherrystone Pikeman is taken to the sacred Sage Woods in eastern Cherrystone. Here, they're taught to harvest wood from ancient trees and craft the spears they will take into battle. When not in combat, they maintain the woods, nurturing the trees for future generations.[1]
Dreadspear Felheim Legion Once raised, Dreadspears are sent to scavenge deep within the Frozen Forest. The forest serves as a graveyard of sorts for the many large beasts that roam Felheim's ice expanses. The Dreadspears look for bones among the snow that might be fashioned into jagged spears.[1]
Heronguard Heavensong Empire The Heronguard are trained on the Scorched Beach, where they're taught to spear lightning-fast sailfish without disturbing the water. They are almost as dangerous with the butt of their spears as they are with their points.

The Heronguard wear the mask of their avian namesake as a mark of their speed and grace.[1]
Stabber Floran Tribes Beginning as saplings, Floran Stabbers craft a spear from the bones of each beast they successfully hunt. Ever on the prowl for bigger and more fearsome quarry, Stabbers must craft their 10th spear before they are accepted into the Floran army. Stabbers often decorate their spears with the leaves and flowers they lose whilst hunting a foe.[1]

Critical Hit[edit]

Critical Hit ratio: ×1.5

When a Spearman is adjacent to another ally Spearman while attacking they'll perform a Critical Hit.

Therefore a minimum of 2 Spearmen are required to achieve a Critical Hit.

Strategy[edit]

“Whilst slow, a Spearman excels as a defensive unit, particularly when used as part of a wall formation. thoughtful positioning of a Spearman is key to success. They are also great for attacking structures, though their slow speed can make closing in on said structures challenging.”
Codex

Their spears give them a particular advantage over attacking beasts, so the Spearman can hold its own against Dogs and the much more expensive Knight. They Critical Hit when positioned alongside another Spearman, giving them strength in numbers. A Spearman wall can be a formidable defense![2] Their low movement speed can be offset in part by using Wagons.

Damage Matrix[edit]

See also: Damage Matrix
Villager Soldier Spearman Dog Mage Archer Giant Cavalry Wagon Ballista Trebuchet Balloon Aeronaut Sky Rider Dragon Barge Turtle Harpoon Warship Amphibian Commander Building Stronghold
Attacks 80
120
80
120
60
90
85
128
70
105
75
112
15
23
75
112
50
75
60
90
55
83
-- -- -- -- -- -- -- -- 80
120
20
30
55
83
30
45
Defends -- 40
60
60
90
50
75
80
120
60
88
105
263
50
-- 35
53
85
128
-- 50
62
-- 125
250
-- -- -- 80
120
30
60
65 ? ?

Trivia[edit]

  • Spearman have the smallest potential range of attack of any unit at 4 (3 movement into a 1 range attack).

References[edit]