We Must Stop Meeting Like This
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We Must Stop Meeting Like This | ||
Campaign: Act 6, Mission 1 | ||
Mercia has set sail for Felheim, but our heroes aren't the only ones who have taken to the sea. | ||
Objectives | ||
Neutralise all enemy ports! | ||
Structures | ||
Information | ||
Map Type: | Campaign | |
Fog of War: | No | |
Reward Stars: | (14 Turns) | |
S-Rank: | 12 Turns | |
Unlocks | ||
Cherryblade codex entry | ||
Previous Map |
Next Map | |
❮ A Port in Peril |
Felheim (mission) ❯ Salty Sea Dog ❯ A Fragile Blockade ❯ |
We Must Stop Meeting Like This is the 1st mission in Act 6 of the single player campaign.
You play as Mercia, once again fighting off a battle-hungry Ragna, this time out at sea!
This mission functions as a tutorial on naval combat, including Amphibians, Turtles, Harpoon Ships, Warships, Barges, Ports, and Water Villages, and introduces sea terrain including Sea, Deep Sea, and Reef.
Objective[edit]
Victory: Neutralise all enemy Port
Defeat: Mercia has no Ports remaining
Completion Rewards[edit]
Rank | Turn Requirement | Rewards |
---|---|---|
E | ||
D | 26 | |
C | 22 | |
B | 17 | |
A | 14 | |
S | 12 |
Unlocks[edit]
- Lore for Cherryblade in the Codex.
- Access to Act 6: Mission 2, Felheim.
- Access to Act 6: Side Mission 1, Salty Sea Dog.
- Access to Act 6: Side Mission 2, A Fragile Blockade.
Map[edit]
This map serves as exclusively a Water unit battle, with the option to capture a nearby Tower for Air units. There are no Ground units of any kind, except for Amphibians.
Unlike most Campaign missions, there are no Commanders on the map.
Story[edit]
17th August, The Great Ocean
Mercia's army sets sail to Felheim, to start their counter-offense in the war against Felheim. But before they reach land, they meet Ragna out at sea on her own warships.
With the might of their naval fleet, Mercia easily defeats Ragna's forces. Having failed so many times, Ragna becomes desperate, asking for a rematch, until she accidentally sinks her own ship and sinks into the ocean. Though seen by Sigrid, she doesn't bother to help Ragna sinking to the bottom. In the vampires' idle musings, Sigrid realises something about Mercia linked to "the Key". Just what exactly could this key be? She leaves for now, but with a new goal in sight.
Strategy[edit]
Dialogue[edit]
Introduction Dialogue
This time... THIS TIME I WILL BEAT YOU
Huhh... This is the last thing we need right now.
But at least we have the Merfolk on our side! They might be a little slow outside the water,
but they're still capable of fighting both on land and at sea!
I'd better send them out to capture as many of these Water Villages as possible!
If I can take out Ragna's Port, she'll be forced to retreat!
Recruit or move Turtle
Awww, those turtles are sooo cute!
They're amazing! They hit really hard and they move fast too! Especially in deep sea.
Looks like they're vulnerable to Harpoon Ships, though...
We'll keep you safe, turtle buddies!
Recruit Harpoon Ship
Harpoon Ships are really useful. Especially against Turtles and air units.
They can't attack units on land, though. And they're vulnerable to Warships too.
So you should be careful where you position them!
Recruit Warship
These Warships are pretty intense...
They can't move very fast, but their range is long and they're really powerful. Plus, they can
They only thing they can't take on is air units. And they're vulnerable to Turtles too.
They're still amazing! Can I get a closer look at those cannons?
Recruit Barge
Barges are the Wagons of the sea.
They're great for transporting troops, but since they can't defend themselves, I need to keep them out of harms way.
Caesar always barks at the barges as they go by!
Mercia captures Tower
You can't have air units! THAT'S NOT FAIR!
Oh hush, girl. We've had just about enough of your tantrums!
Mercia's army approaches Ragna's base
Get away from my Port! It's mine!
Neutralise all enemy Ports
My first naval battle! Phew! I have a lot to learn.
All of Mercia's ports are neutralised
How does this keep happening??
- (Ship and Ragna sink into ocean)
- (Exit Mercia)
- (Enter Sigrid and Vampires)
Vampire: Should we try and fish her out?
No, leave her. She'll be five fathoms deep by now.
That Mercia girl's a better fighter than I thought...
Vampire: She uses that sword well.
Fine weapon? I suppose... More important whose hands it's in.
Whose hands... 'Safe hands'...
- (Exit Vampires)
Trivia[edit]
- This is the only map following the introduction of Commanders (Worst Enemies Forever) to feature no Commander units of any kind.
- This also makes it one of only 3 missions in the entire game to feature no commanders, alongside The Breach and A Plague of Skeletons.
- This mission features the most number of Units introduced at 5: Amphibian, Turtle, Harpoon Ship, Warship, and Barge.
- The name of the Turtle emote ("turtlefriend") in the Official Wargroove Discord is likely in reference to Nuru's comment calling them "turtle buddies".
- The dialogue intended to trigger when you move (or recruit) a Turtle can be circumvented by moving to the North-most position reachable by the Turtle.
- The dialogue will still trigger if the turtle moves back towards the port or a new turtle is purchased.