We Must Stop Meeting Like This

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We Must Stop Meeting Like This
Campaign: Act 6, Mission 1


Mercia has set sail for Felheim, but our heroes aren't the only ones who have taken to the sea.
Objectives
Neutralise all enemy ports!
Structures
6
--
--
--
8
1
3
--
Information
Map Type: Campaign
Fog of War: No
Reward Stars:  (14 Turns)
S-Rank: 12 Turns
Unlocks
Cherryblade codex entry
Previous Map
Next Map
❮ A Port in Peril
Felheim (mission) ❯
Salty Sea Dog ❯
A Fragile Blockade ❯


We Must Stop Meeting Like This is the 1st mission in Act 6 of the single player campaign.

You play as Mercia, once again fighting off a battle-hungry Ragna, this time out at sea!

This mission functions as a tutorial on naval combat, including Amphibians, Turtles, Harpoon Ships, Warships, Barges, Ports, and Water Villages, and introduces sea terrain including Sea, Deep Sea, and Reef.

Objective[edit]

Victory: Neutralise all enemy Port

Defeat: Mercia has no Ports remaining

Completion Rewards[edit]

Rank Turn Requirement Rewards
E
D 26
C 22
B 17
A 14
S 12

Unlocks[edit]


Map[edit]

We Must Stop Meeting Like This map

This map serves as exclusively a Water unit battle, with the option to capture a nearby Tower for Air units. There are no Ground units of any kind, except for Amphibians.

Unlike most Campaign missions, there are no Commanders on the map.

Story[edit]

17th August, The Great Ocean

Mercia's army sets sail to Felheim, to start their counter-offense in the war against Felheim. But before they reach land, they meet Ragna out at sea on her own warships.

With the might of their naval fleet, Mercia easily defeats Ragna's forces. Having failed so many times, Ragna becomes desperate, asking for a rematch, until she accidentally sinks her own ship and sinks into the ocean. Though seen by Sigrid, she doesn't bother to help Ragna sinking to the bottom. In the vampires' idle musings, Sigrid realises something about Mercia linked to "the Key". Just what exactly could this key be? She leaves for now, but with a new goal in sight.

Strategy[edit]

Dialogue[edit]

Opening Cutscene

Swordsman: Felheim ships, closing in fast!

Swordsman: We must get Queen Mercia at once!

Merfolk: Plip!

(Scene transition)

Hahahahahaha!!

Oh boy...

You thought you could escape me?!

Honestly, at this point, yes. Yes I did.

I defy expectations!

You defy explanation...

Look at my warships!

This time you're going down FOR SURE!

We also have warships. You don't have the upper hand this time.

...

MY WARSHIPS ARE BETTER.

...Let's just get this over with.

Mission Dialogue

Introduction Dialogue

This time... THIS TIME I WILL BEAT YOU

Huhh... This is the last thing we need right now.

But at least we have the Merfolk on our side! They might be a little slow outside the water,

but they're still capable of fighting both on land and at sea!

I'd better send them out to capture as many of these Water Villages as possible!

If I can take out Ragna's Port, she'll be forced to retreat!



Recruit or move Turtle

Awww, those turtles are sooo cute!

They're amazing! They hit really hard and they move fast too! Especially in deep sea.

Looks like they're vulnerable to Harpoon Ships, though...

We'll keep you safe, turtle buddies!


Recruit Harpoon Ship

Harpoon Ships are really useful. Especially against Turtles and air units.

They can't attack units on land, though. And they're vulnerable to Warships too.

So you should be careful where you position them!


Recruit Warship

These Warships are pretty intense...

They can't move very fast, but their range is long and they're really powerful. Plus, they can

attack both land and sea.

They only thing they can't take on is air units. And they're vulnerable to Turtles too.

They're still amazing! Can I get a closer look at those cannons?


Recruit Barge

Barges are the Wagons of the sea.

They're great for transporting troops, but since they can't defend themselves, I need to keep them out of harms way.

Woof!

Caesar always barks at the barges as they go by!


Mercia captures Tower

You can't have air units! THAT'S NOT FAIR!

Oh hush, girl. We've had just about enough of your tantrums!

...


Mercia's army approaches Ragna's base

Get away from my Port! It's mine!

Keep going, Mercia!


Neutralise all enemy Ports

My first naval battle! Phew! I have a lot to learn.


All of Mercia's ports are neutralised

No! We were so close to Felheim...

I won!! Boats are the best!

Completion Cutscene

I don't understand!!

How does this keep happening??

Fight me again.

Um...

Fight me again! Now!

Oh no...

(Ship and Ragna sink into ocean)

Blublub.

Ragna?

Oh...

(Exit Mercia)
(Enter Sigrid and Vampires)

Can't even swim.

Vampire: Should we try and fish her out?

No, leave her. She'll be five fathoms deep by now.

Let her drown.

Vampire: ...

That Mercia girl's a better fighter than I thought...

Vampire: She uses that sword well.

Yes, she does.

Vampire: A fine weapon.

Fine weapon? I suppose... More important whose hands it's in.

Whose hands... 'Safe hands'...

The Key!

Vampire: ...

Vampire: Hmm?

...Nothing. Get back to work.

(Exit Vampires)

Trivia[edit]

  • This is the only map following the introduction of Commanders (Worst Enemies Forever) to feature no Commander units of any kind.
  • This mission features the most number of Units introduced at 5: Amphibian, Turtle, Harpoon Ship, Warship, and Barge.
  • The name of the Turtle emote ("turtlefriend") in the Official Wargroove Discord is likely in reference to Nuru's comment calling them "turtle buddies".
  • The dialogue intended to trigger when you move (or recruit) a Turtle can be circumvented by moving to the North-most position reachable by the Turtle.
    • The dialogue will still trigger if the turtle moves back towards the port or a new turtle is purchased.