A Port in Peril
Article Stub
This article is marked as a stub for the following reason:
|
A Port in Peril | ||
Campaign: Act 5, Mission 2 | ||
Mercia and the others arrive to meet their fleet, only to find the port overrun. | ||
Objectives | ||
Neutralise the enemy Barracks and Tower to reclaim the port! | ||
Structures | ||
Information | ||
Map Type: | Campaign | |
Fog of War: | No | |
Reward Stars: | (20 Turns) | |
S-Rank: | 17 Turns | |
Previous Map |
Next Map | |
❮ Here Be Monsters |
We Must Stop Meeting Like This ❯ Path of Destruction ❯ |
A Port in Peril is the 2nd mission in Act 5 of the single player campaign.
You play as Mercia, helping to rescue the Merfolk from Felheim invaders. In order to get across the seas, they must secure the ports and the fleet.
Objective[edit]
Victory: Neutralise all enemy Barracks and Towers
Defeat: Mercia is defeated
Completion Rewards[edit]
Rank | Turn Requirement | Rewards |
---|---|---|
E | ||
D | 37 | |
C | 31 | |
B | 24 | |
A | 20 | |
S | 17 |
Unlocks[edit]
- Access to Act 6: Mission 1, We Must Stop Meeting Like This.
- Access to Act 5: Side Mission 3, Path of Destruction.
Map[edit]
There is no special properties to this map.
Story[edit]
17th August, The Great Ocean
Mercia and company finally arrive at the shores of Heavensong, but they arrive to find the local merfolk are being hounded by a swarm of undead soldiers! Emeric helps translate for the merfolk, and Mercia readies herself to dispatch the leaderless horde.
After securing the ports, the group are glad to find the naval fleet undamaged and ready for departure. They set out to sea, and on their way to Felheim, the homeland of King Valder.
Strategy[edit]
Dialogue[edit]
- (Felheim soldiers being chased by Merfolk)
He said the port is being sacked!
I didn't know you spoke Mermish.
- (Enter Dreadswords)
Put down your weapons and leave this town alone!
Dreadsword 1: Chatter chatter chatter!
Sorry. Mermish only. I don't speak Skeleton.
Dreadsword 2: Chatter chatter chatter!
Introduction Dialogue
There aren't any Commanders here, just undead soldiers running amok!
We need to liberate the town and take control of the port.
The Emberwing Dragons can help. We need to cut off the enemy's reinforcements!
Mercia's army reaches inside central town
Woah! Look at all those ships!
I'm going to show you my ship one day, Kiddo. It'll blow your mind.
Neutralised all recruitment buildings
Mercia is defeated
Umm... It's the least we could do...?
But is the fleet still okay? Can we set sail for Felheim?
We can weigh anchor immediately.
...I've never been on a ship before.
- (Exit Mercia & Co.)
- (Enter Royal Guard)
Royal Guard: Have you-- Huff, huff... Have you seen the queen of Cherrystone?
- (Exit Royal Guard)
It is good to be at sea again.
It's been many years since my last voyage.
Do you remember when I was little and we all went to the Saffron Islands?
I wish we were going there now...
'The Saffron Islands'. Sounds nice.
They're part of the Heavensong Empire.
Do you know much about them, Koji?
- (Exit Koji)
Trivia[edit]
- This is the first mission in the single player campaign which has no additional unlocks aside from opening up more missions.
- While the ports and water units appear purely decorative, it is possible to capture the tower and use a Balloon to transport a footsoldier to capture the Ports, giving an unusually early access to water units, before the Campaign introduces them.