We Meet Again
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We Meet Again | ||
Campaign: Act 3, Mission 1 | ||
Mercia's journey is interrupted by an enemy she thought she'd left behind. | ||
Objectives | ||
Destroy the enemy Stronghold or defeat Ragna! | ||
Structures | ||
Information | ||
Map Type: | Campaign | |
Fog of War: | No | |
Reward Stars: | (16 Turns) | |
S-Rank: | 13 Turns | |
Unlocks | ||
Vampires codex entry | ||
Previous Map |
Next Map | |
❮ Shadows in the Mist |
An Old Friend ❯ Puppy in the Middle ❯ Who is Caesar? ❯ |
We Meet Again is the 1st mission in Act 3 of the single player campaign.
You play as Mercia, reluctantly dragged into another battle from a persistent Ragna.
This mission functions as a tutorial to Mages, Ballistae, and Aeronauts, providing an introduction on anti-air defense.
Objective[edit]
Victory: Neutralise the enemy Barracks or defeat Ragna.
Defeat: Mercia is defeated, or the stronghold is destroyed.
Completion Rewards[edit]
Rank | Turn Requirement | Rewards |
---|---|---|
E | ||
D | 29 | |
C | 23 | |
B | 18 | |
A | 16 | |
S | 13 |
Unlocks[edit]
- Lore for Vampire in the codex.
- Access to Act 3: Mission 2, An Old Friend.
- Access to Act 3: Side Mission 1, Puppy in the Middle.
- Access to Act 3: Side Mission 2, Who is Caesar?.
Map[edit]
The small island with the tower cannot be reached by ground units. This makes it entirely inaccessible to the player's units, and permanently under Ragna's control. It is possible to remove Ragna's control using Ballista fire, but to achieve this would require so many Ballista attacks from within Ragna's territory you've almost invariablly secured the entire map regardless.
Whenever Ragna has less than 3 Aeronauts, she may recruit more from her tower.
Story[edit]
17th June, The Lost Leagues
Traversing the Lost Leagues Mercia and company are chased by Ragna once more, this time accompanied by Felheim vampires in order to defeat Mercia with air superiority.
Facing an unceremonious defeat once again, Ragna rushes off, promising to fight them again.
Strategy[edit]
Dialogue[edit]
Introduction Dialogue
This won't be like last time. Not while my Vampires rule the skies!
Luckily, Alchemists and Ballistas both excel as anti-air units!
Correct, Mercia! Alchemists even have the ability to heal our units!
Defeat 1 Aeronaut
AGH!! How did you...? Whatever!! I have loads more where that came from!
Defeat 3 Aeronauts
Grrr! That's it! Now I'm REALLY mad!
Defeat 5 Aeronaut
This... this is IMPOSSIBLE! How are you doing this?!
STOP IT!! I'm going to mash you into a pulp!
Start of Ragna's turn AND has 2 or less Aeronauts
Don't think this is over just because you beat up a few Vampires!
I still have a tower! I can just get more!!
Remove Ragna's control on any of her pre-owned structures (excluding on island)
This doesn't mean anything! You haven't won yet!!
Remove Ragna's control on the Tower
Defeat Ragna OR destroy her Stronghold
Mercia is defeated
Mercia's Stronghold is destroyed