Canine Justice
Canine Justice | |
Campaign: Act 2, Side Mission 1 | |
Alone in the woods, Caesar finds some villagers in need of aid. | |
Objectives | |
Defeat all of the Outlaws! | |
Structures | |
Information | |
Map Type: | Campaign |
Fog of War: | Yes |
Reward Stars: | (19 Turns) |
S-Rank: | 16 Turns |
Unlocks | |
Caesar additional lore Caesar playable in arcade mode | |
Previous Map | |
❮ Beyond the Border |
Canine Justice is the 1st side mission in Act 2 of the single player campaign.
You play as Caesar rescuing villagers from a bandit hideout.
This mission introduces Caesar for the first time, and is the first Side Mission of the campaign.
Objective[edit]
Victory: Defeat all enemies.
Defeat: Caesar is defeated.
Completion Rewards[edit]
Rank | Turn Requirement | Rewards |
---|---|---|
E | ||
D | 35 | |
C | 29 | |
B | 22 | |
A | 19 | |
S | 16 |
Unlocks[edit]
- Pages 3 and 4 for Caesar's bio in the codex.
- Caesar playable in Arcade mode.
Map[edit]
The map includes Fog of War.
The player begins with 3000 gold. With the mage, this gives them 10 uses of the mage's healing.
There are no buildings to recruit units, but prisoners can be rescued in the map to grant additional units, listed below:
- East: 2 Soldiers, 1 Spearman
- North-West: 2 Soldiers, 1 Archer
- West: 2 Spearman, 1 Archer
While a set of archers are present within the main chamber of the map, they will not attempt to attack any of your units through the walls until one of the surrounding gates has been destroyed.
Story[edit]
13th June, The Gloomwoods
While Mercia and Emeric travel through the Gloomwoods, Caesar could sense villagers in danger. Alongside his personal guards, they encounter a fortress occupied by bandits, with villagers imprisoned inside. Caesar valiantly dashes to the rescue, charming the trapped villagers to his side, and scaring off the outlaws.
After his heroic rescue, Mercia arrives to find Caesar again, and they continue on their adventure through the Gloomwoods.
Strategy[edit]
Community Guides[edit]
Title | Author | Date | Link | Additional notes |
---|---|---|---|---|
Wargroove [Switch] - Act 2 Side Mission 1 Walkthrough - S Rank | D4veY's Guides | 10 February 2019 | YouTube | Outdated (Version 1.3) |
Wargroove - THE COMPLETE S-RANK GUIDE | horheristo | 13 February 2019 | YouTube | Outdated (Version 1.3) |
Kitsune's Campaign S Rank Strategies and Walkthroughs | Kitsune (AKA ophelia arcadia) |
27 December 2019 | Steam Community | Outdated (Version 1.3) Includes videos |
Wargroove Walkthrough and Guide | Haeravon | 10 March 2019 | neoseeker | Outdated (Version 1.3) |
Wiki Guides[edit]
No guides are written yet. Feel free to contribute by adding your own!
Dialogue[edit]
Outlaw 1: Hand over yer valuables and no one will get hurt!
- (Enter Caesar)
Outlaw: Be off with yer! Can't an outlaw make a dishonest living in these woods without being hounded by armoured beasties?
Outlaw 2: You don't intimidate me!
Outlaw 1: He intimidates me...
Outlaw 2: Just get this villager back to the camp and lock him up, will yer?!
- (Exit the three outlaws and villager)
- (Exit Caesar)
Introduction Dialogue
Wow! The Commander brought us to a tumbledown fortress!
Interesting... We'd better explore.
Destroyed gate to 1 of the prison cells
Commander Caesar has inspired them to fight!
- (Villagers conver to combat units)
Caesar's still agitated. There must be more prisoners that need our help!
Destroyed gates to 2 of the prison cells
Brilliant! More prisoners free and up for a fight!
- (Villagers conver to combat units)
Seems there are still prisoners trapped in the fortress! We have to find them!
Destroyed gates to all 3 prison cell
Those were the last prisoners! We greed everyone!
- (Villagers conver to combat units)
Now that everyone is free, we should enter the main hall and finish off these cut-throat
Attack a gate to central hall, if not all prisoners are freed
This door likely leads to the main hall...
Right... and who knows what's inside...
Probably better to free all the prisoners before we head in there.
Destroy a gate to the central hall
The doors to the main hall are down!
- (Cutscene starts)
Outlaw Leader: A dog?! Who let a dog in 'ere? This is no way to run a professional outfit.
Outlaw Leader: We can't just 'ave animals wandering into our camp.
Outlaw Leader: Oh, shut it, fluffball!
Outlaw Leader: Everyone get in here and help me fight this dog!
Start of turn with Caesar's groove fully charged
Caesar, you're... you're glowing!
Oh, his Groove must be fullyy charged!
'Inspiring' is right! Caesar's Groove inspires adjacent, spent units to have a second go.
Defeated all enemies
Caesar is defeated
Trivia[edit]
- This map is part of the Angel Statue secret event.