The Breach

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The Breach
Campaign: Act 1, Mission 1


An unsure Mercia faces her first test as monarch of Cherrystone.
Objectives
Defeat the invading Felheim forces.
Structures
1
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Information
Map Type: Campaign
Fog of War: No
Reward Stars:  (4 Turns)
S-Rank: 3 Turns
Unlocks
Mercia additional lore
Previous Map
Next Map
❮ The Beginning
A Plague of Skeletons‎ ❯


The Breach is the 1st mission in Act 1 of the single player campaign.

You play as Mercia commanding soldiers to defend against invading Felheim troops.

This mission functions as a tutorial to the basics of combat, and the use of Critical Hits.

Objective[edit]

Victory: Defeat all Felheim units.

Defeat: All of Mercia's units are defeated.

Completion Rewards[edit]

Rank Turn Requirement Rewards
E
D 7
C 6
B 5
A 4
S 3

Unlocks[edit]

Map[edit]

The Breach map

Felheim will spawn a total of 3 soldiers and 1 spearman. The player will receive 2 soldiers and 2 spearman.

While a village is present, the enemy will never attack it. This however can be used for reinforcement, if the player is already familiar with this feature.

Story[edit]

8th June, River Aldor

Some months after the death of Mercival, Mercia ascends the throne as queen of Cherrystone. Felheim have begun their invasion against Cherrystone, as scouts breach the country's border.

It becomes clear the Felheim army will only continue to advance upon Cherrystone.

Strategy[edit]

Community Guides[edit]

Title Author Date Link Additional notes
Wargroove [Switch] - Act 1 Walkthrough - S Rank D4veY's Guides 5 February 2019 YouTube
Wargroove - THE COMPLETE S-RANK GUIDE horheristo 13 February 2019 YouTube
Kitsune's Campaign S Rank Strategies and Walkthroughs Kitsune
(AKA ophelia arcadia)
27 December 2019 Steam Community Includes videos
Wargroove Walkthrough and Guide Haeravon 10 March 2019 neoseeker

Wiki Guides[edit]

Simple strategy

Hint: Move in to attack as soon as you can.

The mission is extremely easy to S-rank. Follow the tutorial, then when given free control, immediately attack the enemy soldier with your own soldiers. On Turn 3, you just need to eliminate any standing enemies by attacking with all units.

Dialogue[edit]

Opening Cutscene
Several months later...

Congratulations on your coronation, Queen Mercia.

Emeric... Do you really think I'm ready to be a queen?

I have no doubt. You are your father's daughter.

I hope you're right...

(Enter Swordsman)

Royal Guard: Your Majesty! Felheim scouts have breached the border!

They're here, in Cherrystone?

...

I can do this.

I know you can.

(Exit Mercia, Emeric, and Caesar)

Royal Guard: Wait! Your Majesty! Your crown...!

(Exit Swordsman)
Mission Dialogue

Introduction dialogue

These skeletal warriors are Felheim troops!

We must defeat them all to secure this region.

We should begin by attacking the closest Dreadswords with out unit of Swordsmen.

Right... Let's get this over and done with.

(Attack Dreadsword)

Notice the numbers that have appeared next to the two battling units?

Yeah! There's a little number next to each of them.

These represent the units' health. They appear when it drops below 95%.

The number 5 indicates that the Dreadsword is down at around 50% health.

And my Swordsman is down to about 80% health. Got it!

Then let's attack the Dreadsword with our second Swordsman.

(Select to attack Dreadsword)

My Queen, may I interject for just a moment?

When selecting a target, a Damage Preview will appear above its head.

The Damage Preview indicates what damage will be dealt by both units during combat.

Sounds handy!

You see, the health of a unit suggests more than how close it is to defeat.

The more damage a unit takes, the weaker its attack power becomes.

So a healthy unit is a stronger unit?

Indeed! But it looks like your Swordsman will do just fine here.


[Mercia's Turn 1] (1) If selecting something except attacking the enemy Dreadsword from the forest

Let's move the unit of Swordsmen to the forest and attack the Dreadsword.


[Mercia's Turn 1] (2) If selecting something except attacking the enemy Dreadsword

Move the Swordsman to the tile below the enemy, and choose 'Attack'.


[Mercia's Turn 1] (3) If selecting something except attacking, after moving to location below Dreadsword.

Attack the Dreadsword!


Start of Felheim's Turn 1

(Dreadspears appear)

More undead?!

It seems like they're not giving up quite yet.


Start of Mercia's Turn 2

(Pikemen appear)

Friendly reinforcements have arrived!

Just in the nick of time!

Look! It seems like we've been provided with a new unit type - Pikemen!

This might be a good time for you to learn about Critical hits.

Critical Hits?

All units have conditions under which their attacks are stronger.

We call these attacks Critical Hits.

I've never heard of those.

Do not worry, my Queen. This information is easy to find.

Let me show you how to find information about a unit's 'Crit'.

(Bring up Tile Info screen)

This is the Tile Info screen.

Here, we can find useful information about out selected unit.

This part gives us a good overview of the unit.

Hmm... the Pikeman Crits when adjacent to another Pikeman!

You can bring up this Info Screen on any unit, terrain or structure.

Use it often, and you'll learn fast!

Alright! I'll make sure to check it often.

When you're ready, you can close this window.

(Close Tile Info screen)

We should make sure that the Pikemen stick together.

Got it!

(Move Pikeman)

We've lined up our first Pikeman.

Let's attack the Dreadsword with our second Pikeman!

(Select to attack Dreadsword)

Let me draw your attention to the Damage Preview once more.

Oh, the arrow is flashing!

Well spotted. A flashing arrow in the Damage Preview is a good sign.

It indicates that you're about to land a Critical Hit!

(Pikeman defeats Dreadsword)

Thanks to the placement of the first Pikeman...

...the second Pikeman dealt a Critical hit!

She learns fast! Hahaha.

Keeping your Pikemen together will ensure a stronger offence.

When encountering a new unit type, it's important to learn about their Crit.

I'll leave you to defeat the rest of these Felheim troops.

Thank you, Emeric. I couldn't do this without you.


[Mercia's Turn 2] (1) If selecting something except left Pikeman's detail view

We should find out more about Pikemen!


[Mercia's Turn 2] (2) If selecting something except moving the right Pikeman to the correct location

Let's move the Pikeman on the right into a good position


[Mercia's Turn 2] (3) If selecting something except attacking the Dreadsword with the Pikeman

Attack the Dreadsword using the second Pikeman.


Defeated all enemies

That's the last of them.

Well done, my Queen.


All ally units are defeated

Oh no! Maybe you should have paid more attention to the Pikeman's Critical Hit condition!

Completion Cutscene

We did it!

A good start, but Felheim won't stop there. We must remain vigilant.

They'll be back?

Yes. And in greater numbers.

A whole horde of skeletons...

Indeed, and much else besides. I'd forgotten you had so little experience with the undead...

Cherrystone is normally so peaceful. I've never seen them here before...

But now they're coming, and they won't stop.

An undead army...

All undead but one. We've spoken in your lessons of their leader - Valder...

...a living man, and--

'And a Necromancer of great power.' I haven't forgotten...

Well, we should make a move. The undead are likely to be advancing upon other parts of the kingdom.

Emeric... Do you think Valder will come to Cherrystone himself?

Yes, Your Majesty. I do.

(Exit Emeric, Mercia, and Caesar)
(Enter Swordsman)

Royal Guard: Your Majesty! Wait!

Trivia[edit]

  • The tutorial dialogue is written on the assumption the player has the Number Badges setting enabled, and is playing on the default Damage Received difficulty setting.
  • This is the only mission in the game with a pre-defined match seed, ensuring the values from combat are not random, but are in fact pre-determined.