Weather

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“Our objective with weather is to shake up the rules of the game, and make the maps a little less deterministic, without making it annoying or unfair.”
Nintendo AMA

Weather can change each day, and can have an effect on the movement of some unit types. Different weather effects can change daily (where a day is equivalent to a cycle of one turn for each player), and are based on the current season and map biome.

Weather changes randomly, but players are given a weather forecast, so they can plan for it.[1]

  • Neutral/Sunny weather has a 60% chance to occur, Severe weather has a 20% chance to occur, and Favourable Winds have a 20% chance to occur.

Weather Types[edit]

Type Effect on Play
Neutral/Sunny
Neutral/Sunny weather has no effect on play.
Favourable Winds
Severe Weather
(storm/snow/sandstorm/ash fall)



Weather Settings[edit]

Weather settings specify what weather can occur in a game. These can be set for Multiplayer skirmishes in the match settings, and can be changed using an event in Scenario maps (including the campaign).

Always Sunny / Windy / Severe[edit]

The "Always" category of settings will permanently set the weather to the specified type.

Random[edit]

The weather will change randomly each turn. There is a 60% chance of Sunny weather, 20% chance of Severe weather, and 20% chance of Favourable Winds.

Trivia[edit]

  • During pre-release development weather worked a bit differently, allowing critical strikes for specific units. Dragons would always critical when the weather was sunny, and Mages would always critical when it was raining.
  • In version 2.0, fixed in 2.1, Harpoon Ships would instantly die during servere weather when on a reef, due to a bug in calculating valid terrain for units.
  • Rifleman are the only ground unit with a ranged attack which are unaffected by weather.

References[edit]