Wagon

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Wagon
Unit Type
Wagon
Capable of quickly transporting units that would otherwise travel by foot.
Information
Recruited at Barracks
Cost: 300
Movement: 12
Range: --
Sight: 2
Effective:
Vulnerable:
Capture: No

Wagons are ground transport units which can load other small ground units into them and transport them over long distances. They have no combat abilities, but can be utilised as defencive blockades. They can only carry footsoldiers and dogs.

They're available to recruit from a Barracks for 300.

Wagon Units[edit]

Unit Name Faction Description
Wagon Cherrystone Kingdom Cherrystone Wagons were originally built to transport goods to market. Though long since reassigned, it's not uncommon for a band of soldiers to emerge from one with the faint smell of cinnamon buns clinging to their clothing.[1]
Wagon Felheim Legion Though small, Felheim's Wagons are capable of transporting a surprising number of footsoldiers by means of an ingenious method that involves disassembling them and laying their bones in neat rows. In an effort to avoid bone-ownership disputes, most have taken to engraving small emblems into their skeletons that serve as name tags, and some even add reassembly instructions.[1]
Wagon Heavensong Empire Driven by monkey-masked footsoldiers, Heavensong's Wagons are masterfully constructed, and require very little horsepower despite their large frames. Heavensong's Prince Koji speaks often of a future with horseless Wagons capable of travelling vast distances, though his advisors consider this little more than a childish dream.[1]
Wagon Floran Tribes The bed of a Floran Wagon is covered in soil that houses the roots of the gigantic plants that form the Wagon's canopy. As with much of the life used in Floran construction and armour, the leaves are remarkably strong, and regenerate at an astonishing speed. The Wagon is pulled along by a friendly fluffalo, commonly found in the Easterly Glades.[1]

Transport[edit]

Wagons can transport other units, similar to the Balloon and Barge. Ground units can move adjacent to a wagon and load into one. After moving, the Wagon has the option to unload the unit inside, placing it down on an adjacent tile. A wagon cannot be used to move a unit that has already performed an action.

All units with the Walking or Amphibious movement types can be loaded into a Wagon, except for Giants. Amphibians can only load onto a Wagon from a land tile.

If the Wagon is defeated, any loaded unit will immediately be defeated as well, including Commanders.

Strategy[edit]

“A Wagon can be used to move units immense distance via roads, allowing players to gain a positional advantage, and enabling powerful units to be placed in positions they may otherwise fail to reach. Having a Wagon available also provides a means of escape for key units.”
Codex

It is usually better to load a unit into a colorful wagon (which can still move this turn) than to load a unit into a grayed-out wagon (which cannot still move this turn). This is because, by loading into a grayed-out wagon, you miss the chance to combine the movement ranges of the two units (the wagon and the transported unit), as is described in more detail below.

Because units are loaded/unloaded from adjacent tiles, effectively transporting them one additional tile while loading/unloading, the combined movement range of a transported unit which uses a Wagon for one turn is (walking movement range of transported unit)+1+12+1 = 14 + (walking movement range of transported unit). So, for example, a Spearman can move up to 17 tiles in one turn using a wagon, though it wouldn't be able to attack the same turn.

It is often a good idea to prepare a wagon so that it is ready to load a new unit as soon as that unit is able to move, i.e., the turn after it is purchased. The obvious way to do this is to leave a wagon next to the Barracks which will build the new unit, but this would not make full use of the combined movement range of the wagon and its transported unit. Because Barracks produce units 1 tile away from the barracks itself, effectively transporting the new unit one tile, it is optimal to position the wagon 1+(walking movement range of new unit)+1 = 2 + (walking movement range of new unit) spaces away from the barracks. So, for example, a wagon should wait 5 tiles away from a barracks if it is about to produce a Spearman (assuming no forests or mountains obstruct the path between the spearman and the wagon).

Damage Matrix[edit]

See also: Damage Matrix
Soldier Spearman Dog Mage Archer Giant Cavalry Ballista Trebuchet Aeronaut Sky Rider Dragon Turtle Harpoon Warship Amphibian Commander
Defends 40
60
50
75
35
53
60
90
40
54
80
200
60
90
35
53
75
112
-- 40
50
85
170
-- -- 65
98
40
80
70

Trivia[edit]

  • Wagons are tied for the highest movement in the game at 12, alongside Turtles.

References[edit]

  1. 1.0 1.1 1.2 1.3 In-Game Codex Entry