Valder

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Valder
Felheim Legion
"Ruling necromancer of the Felheim Legion, Valder secured control of the Fell Gauntlet at a young age and with it, the power to raise the dead. Valder aims to show the world there is more to a zombie than a shambling corpse."
Campaign Difficulty
Unit Details
Bio
Age: 34 (Wargroove 1)
44 (Wargroove 2)[1]
Height: 168 cm (5'5")
Favorite Thing: The Fell Gauntlet.
Least Favorite Thing: Oranges.
Unit Type
Commander
Most powerful unit type. Able to charge and use a special ability. If they fall the battle is lost.
Information
Movement: 4
Range: 1
Sight: 4
Effective:
Vulnerable:
Capture: Yes
“Valder is the ruler of Felheim, and wielder of the Fell Gauntlet. A combination of keen intellect, consummate martial skill, and potent magics makes him a singularly capable and intimidating foe.”
Official website

Valder is a commander in the Felheim Legion. Control over the vast masses of the undead falls to whoever wields the Fell Gauntlet, and Valder secured it at a young age.[2]

Background[edit]

Valder is the ruler of Felheim, and wielder of the Fell Gauntlet. A combination of keen intellect, consummate martial skill and potent magics make him a singularly capable and intimidating foe.

Wargroove 1 Codex Entry
Valder grew up in a 'fallow era' - so named because the Gauntlet's whereabouts were unknown in this period. In fallow eras, Felheim always became turbulent. Pockets of civility remained, but were adrift on a sea of rampant savagery. The dead, unchecked and ungoverned, wreaked havoc, forcing the living into acts of desperation. Despite this, until the age of ten, he lived a relatively quiet life in a remote coastal township. Able to make what it needed and do without what it didn't, the settlement sustained itself in isolation, and managed to keep the chaos of the wider world at arm's length. However, one day in late autumn, the fragile tranquility of Valder's life was fractured. A lawless horde of freebooters, both living and dead, stormed the settlement. They pillaged the town, and in a final act of malice, razed it to the ground.

Valder escaped with a small group of other children. His next few years were spent wandering the land, initially with the other survivors, but eventually alone. Always a quiet boy, he became cold and aloof. He hardened his heart. He taught himself to fight.

Then, one night, when he was 18, a new chapter of his life began. He had settled for the night in a ruined cottage out in the wastes when he awoke from his restless slumber to an unearthly sight - a glowing purple orb hovered above him, its pearlescent core swathed in violet flame. Entranced, he reached out to touch it. The orb danced out of reach, and then flitted away, flying over the ruined walls and across the glinting snow outside. Valder tore after it. It darted into a wood, an eerie phantom throwing flickering shadows into the night. It shone more brightly as it penetrated the darkness, fleet and silent. Still Valder chased it.

All of a sudden, the wood ended, and the world opened instantly out into a wide, moonlit expanse. A vast frozen lake. Valder stood on the frosted shore and stared out across its icy surface. In the very centre, the orb hung, suspended in the chill of the night. It seemed expectant.

Hesitantly, tentatively, he stepped out onto the smooth ice. With relief, he found it bore his weight. He took a few steps and waited. Still no jarring, jagged creak, no sign the ice would fail. Out across the lake, the orb waited. It seemed a long way, but Valder made it. He crept across the mirror-bright surface, out to where the orb hung, still and quiet in the chill air. For a second time he reached out to touch it, and as his fingertips met the cold, violet flame, there was a sickening crack.

When he awoke, the last thing he remembered was the splintering ice giving way beneath his feet, and the freezing water closing over his head. He was grateful to find himself alive. Slowly, he opened his eyes and took his bearings. He was lying on his back on the surface of the frozen lake, and on his left hand he wore the Fell Gauntlet.

Groove[edit]

Valder's Groove is Raise Dead, creating an allied, full-health Soldier unit adjacent to him, which can act immediately.

Raise Dead charges very quickly, allowing Valder to rapidly increase the size of his army should he remain aggressive. Raised skeletons are able to move and attack on the same turn they're raised and thus allow Valder to strike a foe many tiles away.

Animation Groove Name Description Range Charge Speed
Raise Dead Valder raises a skeleton from the ground. The skeleton is immediately active. ☐☐☐▧☐☐☐
☐☐▧☒▧☐☐
☐☐☐▧☐☐☐
Very Fast

Trivia[edit]

  • Valder is voiced by Sean Chiplock.[3]
  • Valder wears a goat skull as headwear.

References[edit]

  1. Valder's Wargroove 2 codex entry states he was 10 years old when the Fallow began, which would make him 5 years younger than Tenri, who was 15 at the time. This conflicts with his Wargroove 1 codex entry, which lists his age as 12 years younger than Tenri.
  2. https://wargroove.com/commander-spotlight-valder/
  3. https://wargroove.com/role-call/