Terrain

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Terrain, or tiles, are the squares which make up the battlefield in Wargroove matches. Each unit, building, and decoration takes up a tile space. Units and buildings can't occupy a single tile at the same time.

Right-clicking a tile will display the 'Tile Info' window. This gives details about what units can travel on the terrain type, the movement cost to each eligible movement type, and the defensive bonus given to tile occupants when defending against attack.

Terrain Types[edit]

Name Defense Description Movement Cost
Road Portrait.png Road 0 Sunbaked stone roads help speed along big wooden wheels but offer little protection Foot - 1

Animal - 1
Wheels - 1
Air - 1

Bridge Portrait.png Bridge 0 Bridges allow wheeled vehicles to travel quickly over otherwise impassable waters. Foot - 1

Animal - 1
Wheels - 1
Air - 1

Plains Portrait.png Plains 1 Whilst accessible to all units, plains provide little defense Foot - 1

Animal - 1
Wheels - 2
Air - 1

Forest Portrait.png Forest 2 Forests may be slow going but provide good defense and a means of avoiding vehicles. Foot - 2

Animal - 3
Air - 1

Mountain Portrait.png Mountain 3 Accessible only to walking units. A slow but defensive terrain. Foot - 2

Air - 1

Beach Portrait.png Beach 0 Boats can move onto beach tiles to load units. Foot - 2

Animal - 3
Air - 1 Water - 1

Sea Portrait.png Sea 1 Deep water accessible only to air and naval units Air - 1

Water - 1